Game Development
// Jun 5, 2026
Project Watch – Building ‘We Were Earth’ – an Isometric RPG Prototype in Phaser.js & TypeScript
I’ve started building We Were Earth, an isometric RPG prototype using Phaser 3 and TypeScript. The early version includes click-to-move pathfinding, interactive furniture, dialogue choices, inventory, save/load support, scene transitions, and a modular architecture designed to grow into a larger story-driven game.
Game Development, Isometric Games, Phaser.js, pnpm, RPG, TypeScript